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I understand that this is a very dense and verbose writeup and that it's likely to confuse a decent amount of people, especially since a lot of my examples are rather abstract and a lot of my images are drawn in MS Paint. If someone out there would like to become my personal editor for any future tutorials I write, I'd love to hear from you In all seriousness, If there's anything in particular I can attempt to clarify, please leave me a comment! If enough people ask me the same question, I may eventually update the tutorial with new details and clarifications.
This guide is intended for people who have already put together one or two plushies; if you're a complete beginner looking to get into making plushies, check out my completely non-technical beginner's guide!
Daily DeviationGiven 2014-03-26
The suggester said: "Diffeomorphism has put an extraoadinary amount of effort into constructing this amazingly useful and well thought-out guide for people who want to get into plush making! It's very clever and well-written, and represents a huge amount of time input by them!" ( Suggested by scilk and Featured by cakecrumbs )
Lo siento, ha sido sobre 4 años que he usado español. Mi habilidad de hablar español probablemente es muy mala...
If you've got the time, you should make a book, with plushie tutorials demonstrating this method, and then should sell it on amazon. With some added tutorials, this would be way better than any of the plushie tutorial books I've bought or sampled.
I've made a few plushies and other things from other people's patterns, but I really want to create my own. The problem is I have such trouble thinking in 3D, but somehow just knowing that there's some kind of mathematical approach to it that is, in fact, usable makes me feel like it's maybe not as intimidating as I was afraid of! Thank you!
Thinking in 3D is definitely a challenge! I took a class on multivariable calculus a few years ago, and I had to quickly wrap my head around how things unfold in 3D. In fact, a lot of my intuition is probably grounded in what I learned in calculus! But it's not like you need calculus to make plushies, you just gotta have the right approach to get you started, and this is pretty much the approach that I use.
I have so much respect for people good at math, I am so impressed. I am DEFINITELY going to incorporate as much of this as I can in my designs now. The math was over my head, but I don't need to understand why it works to see that it obviously works and is very useful. I can measure a line It's so exciting to me just to know that there is, in fact, a method of ensuring things line up BEFORE you cut the pieces instead of just hoping for the best! I knew I wasn't crazy
I actually just finished reading this and it was even more stupendous and useful than I thought when I left my first comment! Thank you so much for making this!
(also, LateX typesetting!!?? )
Is that enough fanboyish hyperventilating? Yeah, I think so. But seriously, thanks a bunch for the compliment, it really means a lot to me. (It also helps validate that my tutorial isn't a bunch of baloney )
Oh and a suggestion I might offer is the use of hard plastics in a plush. To stop something ballooning out, place a hard plastic insert (for eg at the bottom of your prism) etc. Just a thought
As for flattening a base, my main concern with putting in an insert is that you'd have to leave a large part of the pattern pieces unsewn to fit the piece of plastic inside the base, and then ladder stitch the remainder of the pattern closed. I never convinced myself of a way around this, so I've never tried it out. Also when I think of plush with nice flat bases, I think of the Litwick Pokedoll, which is super soft and squishy but somehow has a perfectly flat base. Maybe it's just because it's so small, but still.
I have been struggling with the pattern making aspect of plushies lately
So this will be invaluable